#ifndef SPRITEDEFINITION_HPP
#define SPRITEDEFINITION_HPP

#include <iostream>

class SpriteDefinition
{
private:
    std::string name;
    std::string texturePath;
    bool loaded;

public:
    SpriteDefinition(std::string _name, std::string _texturePath) :
        name(_name),
        texturePath(_texturePath),
        loaded(true) {}
    std::string GetName() { return name; }
    std::string GetTexturePath() { return texturePath; }
};

#endif
